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Using memes in the classroom

Over the past decade, technology has been developing at an overwhelming speed and it is often changing people’s lives to make things easier and better for them. On the other hand, it has taken over control of people’s lives. They cannot go through the day without having to text someone, watch videos, surf the internet …

Gamification in education today and tomorrow

Nowadays, “gamification” has started to be used frequently in the business world within the marketing, management, health and ecology initiatives. This spreading feature of gamification, arises from its suitable potentials in shaping users behaviour in the right directions. In this context “Foursquare” may be mentioned for shopping, lunch, hotel, and touristic environment searches, “Nike+” for …

The reasons to use Gamification in learning

Materializing gamification procedures is a rather complex process then just using “point”, “badges”, and “gradings” triad in applications and activities. In most case, using design knowledge and design technologies in expertise level is needed to be successful. Because, the reasons for knowing “why, when, where and how to use gamification in education” needs to be …

Humour increases learning at knowledge and comprehension levels

Boredom may be the largest pedagogical obstacle to teaching (Smith, 2007), and many believe it is up to teachers to spark students’ interest in classes. One way to ignite students’ enthusiasm is by using humour. In the classroom, humour can create a cheerful learning climate, enhance social bonding through increased student-instructor interaction, add variety to …