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Gamification in education today and tomorrow

Nowadays, “gamification” has started to be used frequently in the business world within the marketing, management, health and ecology initiatives. This spreading feature of gamification, arises from its suitable potentials in shaping users behaviour in the right directions. In this context “Foursquare” may be mentioned for shopping, lunch, hotel, and touristic environment searches, “Nike+” for …

The reasons to use Gamification in learning

Materializing gamification procedures is a rather complex process then just using “point”, “badges”, and “gradings” triad in applications and activities. In most case, using design knowledge and design technologies in expertise level is needed to be successful. Because, the reasons for knowing “why, when, where and how to use gamification in education” needs to be …